Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -68,7 +68,7 @@ static Engine* CallocEngine()
*/
static void FreeEngine(Engine *e)
{
if (e != NULL) {
if (e != nullptr) {
e->~Engine();
free(e);
}
@@ -141,7 +141,7 @@ void CopyTempEngineData()
e->preview_wait = se->preview_wait;
e->company_avail = se->company_avail;
e->company_hidden = se->company_hidden;
if (se->name != NULL) e->name = stredup(se->name);
if (se->name != nullptr) e->name = stredup(se->name);
}
/* Get rid of temporary data */
@@ -197,7 +197,7 @@ static void Load_EIDS()
}
extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, NULL, NULL, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, NULL, NULL, CH_ARRAY },
{ 'ENGS', NULL, Load_ENGS, NULL, NULL, CH_RIFF | CH_LAST },
{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_RIFF | CH_LAST },
};