Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -73,7 +73,7 @@ static void Save_NGRF()
{
int index = 0;
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
@@ -98,7 +98,7 @@ static void Load_NGRF()
if (_game_mode == GM_MENU) {
/* Intro game must not have NewGRF. */
if (_grfconfig != NULL) SlErrorCorrupt("The intro game must not use NewGRF");
if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
/* Activate intro NewGRFs (townnames) */
ResetGRFConfig(false);
@@ -114,5 +114,5 @@ static void Check_NGRF()
}
extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, NULL, Check_NGRF, CH_ARRAY | CH_LAST }
{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_ARRAY | CH_LAST }
};