Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -73,7 +73,7 @@ static void Save_NGRF()
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{
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int index = 0;
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for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
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for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
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if (HasBit(c->flags, GCF_STATIC)) continue;
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SlSetArrayIndex(index++);
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SlObject(c, _grfconfig_desc);
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@@ -98,7 +98,7 @@ static void Load_NGRF()
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if (_game_mode == GM_MENU) {
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/* Intro game must not have NewGRF. */
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if (_grfconfig != NULL) SlErrorCorrupt("The intro game must not use NewGRF");
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if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
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/* Activate intro NewGRFs (townnames) */
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ResetGRFConfig(false);
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@@ -114,5 +114,5 @@ static void Check_NGRF()
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}
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extern const ChunkHandler _newgrf_chunk_handlers[] = {
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{ 'NGRF', Save_NGRF, Load_NGRF, NULL, Check_NGRF, CH_ARRAY | CH_LAST }
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{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_ARRAY | CH_LAST }
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};
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