Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -90,7 +90,7 @@ struct OldChunks {
uint32 amount; ///< Amount of fields
void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
uint offset; ///< Offset from basepointer (may only be set if ptr is nullptr)
OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
};
@@ -125,12 +125,12 @@ static inline uint32 ReadUint32(LoadgameState *ls)
* - OCL_CHUNK: load another proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)cpp_offsetof(base, offset), NULL }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
#define OCL_END() { OC_END, 0, NULL, 0, NULL }
#define OCL_CNULL(type, amount) { OC_NULL | type, amount, NULL, 0, NULL }
#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, NULL, 0, proc }
#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, NULL, size, NULL }
#define OCL_SVAR(type, base, offset) { type, 1, nullptr, (uint)cpp_offsetof(base, offset), nullptr }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, nullptr }
#define OCL_END() { OC_END, 0, nullptr, 0, nullptr }
#define OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, 0, nullptr }
#define OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, 0, proc }
#define OCL_ASSERT(type, size) { OC_ASSERT | type, 1, nullptr, size, nullptr }
#define OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount)
#define OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc)