Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -22,12 +22,12 @@
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/* static */ bool ScriptBaseStation::IsValidBaseStation(StationID station_id)
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{
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const BaseStation *st = ::BaseStation::GetIfValid(station_id);
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return st != NULL && (st->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY || st->owner == OWNER_NONE);
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return st != nullptr && (st->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY || st->owner == OWNER_NONE);
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}
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/* static */ char *ScriptBaseStation::GetName(StationID station_id)
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{
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if (!IsValidBaseStation(station_id)) return NULL;
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if (!IsValidBaseStation(station_id)) return nullptr;
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::SetDParam(0, station_id);
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return GetString(::Station::IsValidID(station_id) ? STR_STATION_NAME : STR_WAYPOINT_NAME);
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@@ -39,7 +39,7 @@
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EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
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EnforcePrecondition(false, IsValidBaseStation(station_id));
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EnforcePrecondition(false, name != NULL);
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EnforcePrecondition(false, name != nullptr);
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const char *text = name->GetDecodedText();
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EnforcePreconditionEncodedText(false, text);
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EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_STATION_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
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