Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -23,7 +23,7 @@ struct ScriptEventData {
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/* static */ void ScriptEventController::CreateEventPointer()
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{
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assert(ScriptObject::GetEventPointer() == NULL);
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assert(ScriptObject::GetEventPointer() == nullptr);
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ScriptObject::GetEventPointer() = new ScriptEventData();
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}
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@@ -45,7 +45,7 @@ struct ScriptEventData {
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/* static */ bool ScriptEventController::IsEventWaiting()
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{
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if (ScriptObject::GetEventPointer() == NULL) ScriptEventController::CreateEventPointer();
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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return !data->stack.empty();
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@@ -53,10 +53,10 @@ struct ScriptEventData {
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/* static */ ScriptEvent *ScriptEventController::GetNextEvent()
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{
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if (ScriptObject::GetEventPointer() == NULL) ScriptEventController::CreateEventPointer();
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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if (data->stack.empty()) return NULL;
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if (data->stack.empty()) return nullptr;
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ScriptEvent *e = data->stack.front();
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data->stack.pop();
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@@ -65,7 +65,7 @@ struct ScriptEventData {
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/* static */ void ScriptEventController::InsertEvent(ScriptEvent *event)
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{
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if (ScriptObject::GetEventPointer() == NULL) ScriptEventController::CreateEventPointer();
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if (ScriptObject::GetEventPointer() == nullptr) ScriptEventController::CreateEventPointer();
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ScriptEventData *data = (ScriptEventData *)ScriptObject::GetEventPointer();
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event->AddRef();
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