Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -21,7 +21,7 @@
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{
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uint i;
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const SettingDesc *sd = GetSettingFromName(setting, &i);
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return sd != NULL && sd->desc.cmd != SDT_STRING;
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return sd != nullptr && sd->desc.cmd != SDT_STRING;
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}
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/* static */ int32 ScriptGameSettings::GetValue(const char *setting)
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