Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -21,7 +21,7 @@
{
uint i;
const SettingDesc *sd = GetSettingFromName(setting, &i);
return sd != NULL && sd->desc.cmd != SDT_STRING;
return sd != nullptr && sd->desc.cmd != SDT_STRING;
}
/* static */ int32 ScriptGameSettings::GetValue(const char *setting)