Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -588,10 +588,10 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
if (!ScriptRoad::IsRoadTypeAvailable(roadtype)) return -1;
switch (build_type) {
case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, NULL);
case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, NULL);
case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, NULL);
case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, NULL);
case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, nullptr);
case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, nullptr);
case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, nullptr);
case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, nullptr);
default: return -1;
}
}