Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -45,7 +45,7 @@ public:
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* @param sign_id The sign to set the name for.
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* @param name The name for the sign (can be either a raw string, or a ScriptText object).
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* @pre IsValidSign(sign_id).
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* @pre name != NULL && len(name) != 0.
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* @pre name != nullptr && len(name) != 0.
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* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
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* @return True if and only if the name was changed.
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*/
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@@ -81,7 +81,7 @@ public:
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* @param location The place to build the sign.
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* @param name The text to place on the sign (can be either a raw string, or a ScriptText object).
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* @pre ScriptMap::IsValidTile(location).
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* @pre name != NULL && len(name) != 0.
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* @pre name != nullptr && len(name) != 0.
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* @exception ScriptSign::ERR_SIGN_TOO_MANY_SIGNS
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* @return The SignID of the build sign (use IsValidSign() to check for validity).
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* In test-mode it returns 0 if successful, or any other value to indicate
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