Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -148,7 +148,7 @@ public:
/**
* Rename a town.
* @param town_id The town to rename
* @param name The new name of the town. If NULL or an empty string is passed, the town name will be reset to the default name.
* @param name The new name of the town. If nullptr or an empty string is passed, the town name will be reset to the default name.
* @pre IsValidTown(town_id).
* @return True if the action succeeded.
* @api -ai
@@ -402,7 +402,7 @@ public:
* @param size The town size of the new town.
* @param city True if the new town should be a city.
* @param layout The town layout of the new town.
* @param name The name of the new town. Pass NULL to use a random town name.
* @param name The name of the new town. Pass nullptr to use a random town name.
* @game @pre no company mode in scope || ScriptSettings.GetValue("economy.found_town") != 0.
* @ai @pre ScriptSettings.GetValue("economy.found_town") != 0.
* @game @pre no company mode in scope || size != TOWN_SIZE_LARGE.