Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -148,7 +148,7 @@ public:
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/**
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* Rename a town.
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* @param town_id The town to rename
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* @param name The new name of the town. If NULL or an empty string is passed, the town name will be reset to the default name.
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* @param name The new name of the town. If nullptr or an empty string is passed, the town name will be reset to the default name.
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* @pre IsValidTown(town_id).
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* @return True if the action succeeded.
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* @api -ai
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@@ -402,7 +402,7 @@ public:
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* @param size The town size of the new town.
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* @param city True if the new town should be a city.
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* @param layout The town layout of the new town.
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* @param name The name of the new town. Pass NULL to use a random town name.
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* @param name The name of the new town. Pass nullptr to use a random town name.
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* @game @pre no company mode in scope || ScriptSettings.GetValue("economy.found_town") != 0.
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* @ai @pre ScriptSettings.GetValue("economy.found_town") != 0.
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* @game @pre no company mode in scope || size != TOWN_SIZE_LARGE.
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