Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -102,7 +102,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
}
ScriptObject::SetCallbackVariable(0, start);
return ScriptObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1);
return ScriptObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, nullptr, &::_DoCommandReturnBuildTunnel1);
}
/* static */ bool ScriptTunnel::_BuildTunnelRoad1()
@@ -114,7 +114,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2);
return ScriptObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, nullptr, &::_DoCommandReturnBuildTunnel2);
}
/* static */ bool ScriptTunnel::_BuildTunnelRoad2()