Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -34,10 +34,10 @@
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if (ScriptGame::IsMultiplayer()) return false;
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if (number == NUMBER_ALL) {
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return (FindWindowByClass((::WindowClass)window) != NULL);
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return (FindWindowByClass((::WindowClass)window) != nullptr);
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}
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return FindWindowById((::WindowClass)window, number) != NULL;
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return FindWindowById((::WindowClass)window, number) != nullptr;
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}
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/* static */ void ScriptWindow::Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour)
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@@ -56,6 +56,6 @@
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}
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const NWidgetBase *wid = w->GetWidget<NWidgetBase>(widget);
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if (wid == NULL) return;
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if (wid == nullptr) return;
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w->SetWidgetHighlight(widget, (::TextColour)colour);
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}
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