Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -34,10 +34,10 @@
if (ScriptGame::IsMultiplayer()) return false;
if (number == NUMBER_ALL) {
return (FindWindowByClass((::WindowClass)window) != NULL);
return (FindWindowByClass((::WindowClass)window) != nullptr);
}
return FindWindowById((::WindowClass)window, number) != NULL;
return FindWindowById((::WindowClass)window, number) != nullptr;
}
/* static */ void ScriptWindow::Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour)
@@ -56,6 +56,6 @@
}
const NWidgetBase *wid = w->GetWidget<NWidgetBase>(widget);
if (wid == NULL) return;
if (wid == nullptr) return;
w->SetWidgetHighlight(widget, (::TextColour)colour);
}