Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -145,7 +145,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
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{
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/* Find the closest depot */
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const Depot *depot;
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const Depot *best_depot = NULL;
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const Depot *best_depot = nullptr;
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/* If we don't have a maximum distance, i.e. distance = 0,
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* we want to find any depot so the best distance of no
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* depot must be more than any correct distance. On the
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@@ -184,7 +184,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
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const Depot *depot = FindClosestShipDepot(v, max_distance);
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if (depot == NULL) {
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if (depot == nullptr) {
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if (v->current_order.IsType(OT_GOTO_DEPOT)) {
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v->current_order.MakeDummy();
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
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@@ -333,7 +333,7 @@ void Ship::UpdateDeltaXY()
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*/
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static Vehicle *EnsureNoVisibleShipProc(Vehicle *v, void *data)
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{
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return v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0 ? v : NULL;
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return v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0 ? v : nullptr;
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}
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static bool CheckShipLeaveDepot(Ship *v)
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@@ -352,7 +352,7 @@ static bool CheckShipLeaveDepot(Ship *v)
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/* Don't leave depot if another vehicle is already entering/leaving */
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/* This helps avoid CPU load if many ships are set to start at the same time */
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if (HasVehicleOnPos(v->tile, NULL, &EnsureNoVisibleShipProc)) return true;
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if (HasVehicleOnPos(v->tile, nullptr, &EnsureNoVisibleShipProc)) return true;
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TileIndex tile = v->tile;
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Axis axis = GetShipDepotAxis(tile);
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@@ -869,10 +869,10 @@ bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, boo
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{
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const Depot *depot = FindClosestShipDepot(this, 0);
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if (depot == NULL) return false;
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if (depot == nullptr) return false;
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if (location != NULL) *location = depot->xy;
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if (destination != NULL) *destination = depot->index;
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if (location != nullptr) *location = depot->xy;
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if (destination != nullptr) *destination = depot->index;
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return true;
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}
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