Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -145,7 +145,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
{
/* Find the closest depot */
const Depot *depot;
const Depot *best_depot = NULL;
const Depot *best_depot = nullptr;
/* If we don't have a maximum distance, i.e. distance = 0,
* we want to find any depot so the best distance of no
* depot must be more than any correct distance. On the
@@ -184,7 +184,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
const Depot *depot = FindClosestShipDepot(v, max_distance);
if (depot == NULL) {
if (depot == nullptr) {
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
v->current_order.MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
@@ -333,7 +333,7 @@ void Ship::UpdateDeltaXY()
*/
static Vehicle *EnsureNoVisibleShipProc(Vehicle *v, void *data)
{
return v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0 ? v : NULL;
return v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0 ? v : nullptr;
}
static bool CheckShipLeaveDepot(Ship *v)
@@ -352,7 +352,7 @@ static bool CheckShipLeaveDepot(Ship *v)
/* Don't leave depot if another vehicle is already entering/leaving */
/* This helps avoid CPU load if many ships are set to start at the same time */
if (HasVehicleOnPos(v->tile, NULL, &EnsureNoVisibleShipProc)) return true;
if (HasVehicleOnPos(v->tile, nullptr, &EnsureNoVisibleShipProc)) return true;
TileIndex tile = v->tile;
Axis axis = GetShipDepotAxis(tile);
@@ -869,10 +869,10 @@ bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, boo
{
const Depot *depot = FindClosestShipDepot(this, 0);
if (depot == NULL) return false;
if (depot == nullptr) return false;
if (location != NULL) *location = depot->xy;
if (destination != NULL) *destination = depot->index;
if (location != nullptr) *location = depot->xy;
if (destination != nullptr) *destination = depot->index;
return true;
}