Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -192,7 +192,7 @@ static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of
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/** Check whether there is a train on rail, not in a depot */
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static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
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{
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if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return NULL;
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if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
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return v;
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}
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@@ -283,13 +283,13 @@ static SigFlags ExploreSegment(Owner owner)
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if (IsRailDepot(tile)) {
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if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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exitdir = GetRailDepotDirection(tile);
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tile += TileOffsByDiagDir(exitdir);
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enterdir = ReverseDiagDir(exitdir);
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break;
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} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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continue;
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} else {
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continue;
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@@ -306,7 +306,7 @@ static SigFlags ExploreSegment(Owner owner)
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if (!(flags & SF_TRAIN) && EnsureNoTrainOnTrackBits(tile, tracks).Failed()) flags |= SF_TRAIN;
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} else {
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if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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}
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if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
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@@ -358,7 +358,7 @@ static SigFlags ExploreSegment(Owner owner)
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if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
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if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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tile += TileOffsByDiagDir(exitdir);
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break;
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@@ -367,7 +367,7 @@ static SigFlags ExploreSegment(Owner owner)
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if (GetTileOwner(tile) != owner) continue;
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if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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tile += TileOffsByDiagDir(exitdir);
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break;
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@@ -377,13 +377,13 @@ static SigFlags ExploreSegment(Owner owner)
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DiagDirection dir = GetTunnelBridgeDirection(tile);
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if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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enterdir = dir;
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exitdir = ReverseDiagDir(dir);
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tile += TileOffsByDiagDir(exitdir); // just skip to next tile
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} else { // NOT incoming from the wormhole!
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if (ReverseDiagDir(enterdir) != dir) continue;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
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if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum)) flags |= SF_TRAIN;
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tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
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enterdir = INVALID_DIAGDIR;
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exitdir = INVALID_DIAGDIR;
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