Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -80,9 +80,9 @@ const char *SoundDriver_Cocoa::Start(const char * const *parm)
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
AudioComponent comp = AudioComponentFindNext (NULL, &desc);
if (comp == NULL) {
return "cocoa_s: Failed to start CoreAudio: AudioComponentFindNext returned NULL";
AudioComponent comp = AudioComponentFindNext (nullptr, &desc);
if (comp == nullptr) {
return "cocoa_s: Failed to start CoreAudio: AudioComponentFindNext returned nullptr";
}
/* Open & initialize the default output audio unit */
@@ -101,9 +101,9 @@ const char *SoundDriver_Cocoa::Start(const char * const *parm)
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
Component comp = FindNextComponent (NULL, &desc);
if (comp == NULL) {
return "cocoa_s: Failed to start CoreAudio: FindNextComponent returned NULL";
Component comp = FindNextComponent (nullptr, &desc);
if (comp == nullptr) {
return "cocoa_s: Failed to start CoreAudio: FindNextComponent returned nullptr";
}
/* Open & initialize the default output audio unit */
@@ -126,7 +126,7 @@ const char *SoundDriver_Cocoa::Start(const char * const *parm)
/* Set the audio callback */
callback.inputProc = audioCallback;
callback.inputProcRefCon = NULL;
callback.inputProcRefCon = nullptr;
if (AudioUnitSetProperty(_outputAudioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)) != noErr) {
return "cocoa_s: Failed to start CoreAudio: AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)";
}
@@ -137,7 +137,7 @@ const char *SoundDriver_Cocoa::Start(const char * const *parm)
}
/* We're running! */
return NULL;
return nullptr;
}