Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -125,7 +125,7 @@ static StreamingVoiceContext* _voice_context = nullptr;
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* Initialises the XAudio2 driver.
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*
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* @param parm Driver parameters.
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* @return An error message if unsuccessful, or NULL otherwise.
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* @return An error message if unsuccessful, or nullptr otherwise.
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*
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*/
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const char *SoundDriver_XAudio2::Start(const char * const *parm)
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@@ -140,7 +140,7 @@ const char *SoundDriver_XAudio2::Start(const char * const *parm)
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_xaudio_dll_handle = LoadLibraryA(XAUDIO2_DLL_A);
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if (_xaudio_dll_handle == NULL)
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if (_xaudio_dll_handle == nullptr)
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{
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CoUninitialize();
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@@ -150,7 +150,7 @@ const char *SoundDriver_XAudio2::Start(const char * const *parm)
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API_XAudio2Create xAudio2Create = (API_XAudio2Create) GetProcAddress(_xaudio_dll_handle, "XAudio2Create");
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if (xAudio2Create == NULL)
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if (xAudio2Create == nullptr)
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{
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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@@ -248,7 +248,7 @@ const char *SoundDriver_XAudio2::Start(const char * const *parm)
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return "Failed to submit the first audio buffer";
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}
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return NULL;
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return nullptr;
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}
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/**
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