Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -75,7 +75,7 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
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SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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}
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DrawGroundSprite(image, pal, NULL, offs_x, offs_y);
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DrawGroundSprite(image, pal, nullptr, offs_x, offs_y);
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}
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}
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}
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