Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -789,7 +789,7 @@ static const DrawTileSeqStruct _station_display_datas_waypoint_Y[] = {
* @param dtss Sequence child sprites of the tile
*/
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
#define TILE_SPRITE_NULL() { {0, 0}, NULL },
#define TILE_SPRITE_NULL() { {0, 0}, nullptr },
extern const DrawTileSprites _station_display_datas_rail[] = {
TILE_SPRITE_LINE(SPR_RAIL_TRACK_X, _station_display_datas_0)