Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -789,7 +789,7 @@ static const DrawTileSeqStruct _station_display_datas_waypoint_Y[] = {
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* @param dtss Sequence child sprites of the tile
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*/
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#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
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#define TILE_SPRITE_NULL() { {0, 0}, NULL },
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#define TILE_SPRITE_NULL() { {0, 0}, nullptr },
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extern const DrawTileSprites _station_display_datas_rail[] = {
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TILE_SPRITE_LINE(SPR_RAIL_TRACK_X, _station_display_datas_0)
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