Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -34,7 +34,7 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout
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int hmines = min(heast, hsouth);
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int hmin = min(hminnw, hmines);
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if (h != NULL) *h = hmin;
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if (h != nullptr) *h = hmin;
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int hmaxnw = max(hnorth, hwest);
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int hmaxes = max(heast, hsouth);
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@@ -55,7 +55,7 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout
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/**
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* Return the slope of a given tile inside the map.
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* @param tile Tile to compute slope of
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* @param h If not \c NULL, pointer to storage of z height
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* @param h If not \c nullptr, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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Slope GetTileSlope(TileIndex tile, int *h)
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@@ -78,7 +78,7 @@ Slope GetTileSlope(TileIndex tile, int *h)
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*
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* @param x X coordinate of the tile to compute slope of, may be ouside the map.
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* @param y Y coordinate of the tile to compute slope of, may be ouside the map.
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* @param h If not \c NULL, pointer to storage of z height.
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* @param h If not \c nullptr, pointer to storage of z height.
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* @return Slope of the tile, except for the HALFTILE part.
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*/
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Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
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@@ -89,14 +89,14 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
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int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
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Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
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if (h != NULL) *h *= TILE_HEIGHT;
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if (h != nullptr) *h *= TILE_HEIGHT;
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return s;
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}
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/**
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* Check if a given tile is flat
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* @param tile Tile to check
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* @param h If not \c NULL, pointer to storage of z height (only if tile is flat)
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* @param h If not \c nullptr, pointer to storage of z height (only if tile is flat)
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* @return Whether the tile is flat
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*/
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bool IsTileFlat(TileIndex tile, int *h)
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@@ -111,7 +111,7 @@ bool IsTileFlat(TileIndex tile, int *h)
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if (TileHeight(TileXY(x1, y2)) != z) return false;
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if (TileHeight(TileXY(x2, y2)) != z) return false;
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if (h != NULL) *h = z;
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if (h != nullptr) *h = z;
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return true;
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}
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