Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -69,7 +69,7 @@ public:
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T *data; ///< Pointer to data array.
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TileMatrix() : area(INVALID_TILE, 0, 0), data(NULL) {}
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TileMatrix() : area(INVALID_TILE, 0, 0), data(nullptr) {}
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~TileMatrix()
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{
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