Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -87,7 +87,7 @@ static void WINAPI CheckForConsoleInput()
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DWORD nb;
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HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
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for (;;) {
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ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL);
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ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, nullptr);
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if (nb >= lengthof(_win_console_thread_buffer)) nb = lengthof(_win_console_thread_buffer) - 1;
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_win_console_thread_buffer[nb] = '\0';
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@@ -102,12 +102,12 @@ static void CreateWindowsConsoleThread()
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{
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DWORD dwThreadId;
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/* Create event to signal when console input is ready */
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_hInputReady = CreateEvent(NULL, false, false, NULL);
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_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
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if (_hInputReady == NULL || _hWaitForInputHandling == NULL) usererror("Cannot create console event!");
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_hInputReady = CreateEvent(nullptr, false, false, nullptr);
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_hWaitForInputHandling = CreateEvent(nullptr, false, false, nullptr);
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if (_hInputReady == nullptr || _hWaitForInputHandling == nullptr) usererror("Cannot create console event!");
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_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
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if (_hThread == NULL) usererror("Cannot create console thread!");
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_hThread = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, nullptr, 0, &dwThreadId);
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if (_hThread == nullptr) usererror("Cannot create console thread!");
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DEBUG(driver, 2, "Windows console thread started");
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}
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@@ -130,7 +130,7 @@ static void *_dedicated_video_mem;
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/* Whether a fork has been done. */
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bool _dedicated_forks;
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extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
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extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = nullptr);
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static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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@@ -138,7 +138,7 @@ static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
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const char *VideoDriver_Dedicated::Start(const char * const *parm)
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{
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int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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_dedicated_video_mem = (bpp == 0) ? NULL : MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8));
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_dedicated_video_mem = (bpp == 0) ? nullptr : MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8));
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_screen.width = _screen.pitch = _cur_resolution.width;
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_screen.height = _cur_resolution.height;
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@@ -164,7 +164,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
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#endif
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DEBUG(driver, 1, "Loading dedicated server");
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return NULL;
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return nullptr;
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}
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void VideoDriver_Dedicated::Stop()
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@@ -192,14 +192,14 @@ static bool InputWaiting()
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FD_SET(STDIN, &readfds);
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/* don't care about writefds and exceptfds: */
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return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
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return select(STDIN + 1, &readfds, nullptr, nullptr, &tv) > 0;
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}
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static uint32 GetTime()
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{
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struct timeval tim;
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gettimeofday(&tim, NULL);
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gettimeofday(&tim, nullptr);
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return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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}
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@@ -226,7 +226,7 @@ static void DedicatedHandleKeyInput()
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if (_exit_game) return;
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#if defined(UNIX) || defined(__OS2__)
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if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
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if (fgets(input_line, lengthof(input_line), stdin) == nullptr) return;
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#else
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/* Handle console input, and signal console thread, it can accept input again */
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assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line));
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