Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -77,15 +77,15 @@ extern const TileTypeProcs _tile_type_void_procs = {
DrawTile_Void, // draw_tile_proc
GetSlopePixelZ_Void, // get_slope_z_proc
ClearTile_Void, // clear_tile_proc
NULL, // add_accepted_cargo_proc
nullptr, // add_accepted_cargo_proc
GetTileDesc_Void, // get_tile_desc_proc
GetTileTrackStatus_Void, // get_tile_track_status_proc
NULL, // click_tile_proc
NULL, // animate_tile_proc
nullptr, // click_tile_proc
nullptr, // animate_tile_proc
TileLoop_Void, // tile_loop_proc
ChangeTileOwner_Void, // change_tile_owner_proc
NULL, // add_produced_cargo_proc
NULL, // vehicle_enter_tile_proc
nullptr, // add_produced_cargo_proc
nullptr, // vehicle_enter_tile_proc
GetFoundation_Void, // get_foundation_proc
TerraformTile_Void, // terraform_tile_proc
};