Avoid aircraft leaving the state machine in the event of a breakdown.
This can result in airport state machine blocks being left erroneously occupied, blocking the airport.
This commit is contained in:
@@ -1124,11 +1124,23 @@ void FindBreakdownDestination(Aircraft *v)
|
||||
if(destination != INVALID_STATION) {
|
||||
if(destination != v->current_order.GetDestination()) {
|
||||
v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
|
||||
AircraftNextAirportPos_and_Order(v);
|
||||
if (v->state == FLYING) {
|
||||
/* Do not change airport if in the middle of another airport's state machine,
|
||||
* as this can result in the airport being left in a blocked state */
|
||||
AircraftNextAirportPos_and_Order(v);
|
||||
}
|
||||
} else {
|
||||
v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
|
||||
}
|
||||
} else {
|
||||
if (v->state != FLYING && v->targetairport != INVALID_STATION) {
|
||||
/* Crashing whilst in an airport state machine is inconvenient
|
||||
* as any blocks would need to then be marked unoccupied.
|
||||
* Change the breakdown type to a speed reduction. */
|
||||
v->breakdown_type = BREAKDOWN_AIRCRAFT_SPEED;
|
||||
v->breakdown_severity = 15; /* very slow */
|
||||
return;
|
||||
}
|
||||
/* If no hangar was found, crash */
|
||||
v->targetairport = INVALID_STATION;
|
||||
CrashAirplane(v);
|
||||
|
Reference in New Issue
Block a user