(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for rail types. (To be documented...)

This commit is contained in:
peter1138
2010-02-07 22:22:54 +00:00
parent 88de1fc9c7
commit 7cc76dcbda
14 changed files with 608 additions and 55 deletions

View File

@@ -89,6 +89,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'RAIL',
{ NULL },
},
/** Electrified railway */
@@ -167,6 +169,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'ELRL',
{ NULL },
},
/** Monorail */
@@ -241,6 +245,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'MONO',
{ NULL },
},
/** Maglev */
@@ -315,6 +321,8 @@ static const RailtypeInfo _original_railtypes[] = {
/* rail type label */
'MGLV',
{ NULL },
},
};

View File

@@ -70,6 +70,20 @@ static const DrawTileSprites _tram_depot[] = {
{ {0xA4A, PAL_NONE}, _tram_depot_NW }
};
/* Sprite layout for level crossings. The SpriteIDs are actually offsets
* from the base SpriteID returned from the NewGRF sprite resolver. */
static const DrawTileSeqStruct _crossing_layout_ALL[] = {
TILE_SEQ_LINE(2, PAL_NONE, 0, 0, 3, 3)
TILE_SEQ_LINE(4, PAL_NONE, 0, 13, 3, 3)
TILE_SEQ_LINE(6, PAL_NONE, 13, 0, 3, 3)
TILE_SEQ_LINE(8, PAL_NONE, 13, 13, 3, 3)
TILE_SEQ_END()
};
static const DrawTileSprites _crossing_layout = {
{0, PAL_NONE}, _crossing_layout_ALL
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END