Change: Increase vehicle random data from 8 to 16 bits.
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@@ -328,7 +328,7 @@ public:
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uint32 motion_counter; ///< counter to occasionally play a vehicle sound.
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byte progress; ///< The percentage (if divided by 256) this vehicle already crossed the tile unit.
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byte random_bits; ///< Bits used for determining which randomized variational spritegroups to use when drawing.
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uint16_t random_bits; ///< Bits used for randomized variational spritegroups.
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byte waiting_triggers; ///< Triggers to be yet matched before rerandomizing the random bits.
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StationID last_station_visited; ///< The last station we stopped at.
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