(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
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2
ttd.c
2
ttd.c
@@ -8,6 +8,7 @@
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#define VARDEF
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#include "ttd.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "gui.h"
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#include "station.h"
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@@ -35,7 +36,6 @@
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#include <stdarg.h>
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void IncreaseSpriteLRU(void);
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void GenerateWorld(int mode, uint log_x, uint log_y);
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void CallLandscapeTick(void);
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void IncreaseDate(void);
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