Codechange: hide the map's size related fields in the Map structure
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@@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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* related to the new game we're about to start/load. */
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UnInitWindowSystem();
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AllocateMap(size_x, size_y);
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Map::Allocate(size_x, size_y);
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_pause_mode = PM_UNPAUSED;
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_game_speed = 100;
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