Codechange: hide the map's size related fields in the Map structure
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@@ -49,7 +49,7 @@ struct MAPSChunkHandler : ChunkHandler {
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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AllocateMap(_map_dim_x, _map_dim_y);
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Map::Allocate(_map_dim_x, _map_dim_y);
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}
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void LoadCheck(size_t) const override
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