@@ -244,7 +244,7 @@ struct GUISettings : public TimeSettings {
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SignalGUISettings signal_gui_mode; ///< select which signal types are shown in the signal GUI
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SignalCycleSettings cycle_signal_types; ///< Which signal types to cycle with the build signal tool.
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SignalType default_signal_type; ///< The default signal type, which is set automatically by the last signal used. Not available in Settings.
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Year coloured_news_year; ///< when does newspaper become coloured?
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CalTime::Year coloured_news_year; ///< when does newspaper become coloured?
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bool override_time_settings; ///< Whether to override time display settings stored in savegame.
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bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days
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bool timetable_leftover_ticks; ///< whether to show leftover ticks after converting to minutes/days, in the timetable
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@@ -255,7 +255,7 @@ struct GUISettings : public TimeSettings {
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byte drag_signals_density; ///< many signals density
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bool drag_signals_fixed_distance; ///< keep fixed distance between signals when dragging
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bool drag_signals_skip_stations; ///< continue past station/waypoint tiles when auto-fill dragging signals
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Year semaphore_build_before; ///< build semaphore signals automatically before this year
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CalTime::Year semaphore_build_before; ///< build semaphore signals automatically before this year
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byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history
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bool show_track_reservation; ///< highlight reserved tracks.
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byte station_numtracks; ///< the number of platforms to default on for rail stations
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@@ -441,7 +441,7 @@ struct NetworkSettings {
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uint8_t autoclean_novehicles; ///< remove companies with no vehicles after this many months
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uint8_t max_companies; ///< maximum amount of companies
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uint8_t max_clients; ///< maximum amount of clients
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Year restart_game_year; ///< year the server restarts
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CalTime::Year restart_game_year; ///< year the server restarts
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uint8_t min_active_clients; ///< minimum amount of active clients to unpause the game
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bool reload_cfg; ///< reload the config file before restarting
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std::string last_joined; ///< Last joined server
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@@ -454,8 +454,8 @@ struct NetworkSettings {
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struct GameCreationSettings {
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uint32_t generation_seed; ///< noise seed for world generation
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uint32_t generation_unique_id; ///< random id to differentiate savegames
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||||
Year starting_year; ///< starting date
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||||
Year ending_year; ///< scoring end date
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||||
CalTime::Year starting_year; ///< starting date
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||||
CalTime::Year ending_year; ///< scoring end date
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uint8_t map_x; ///< X size of map
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||||
uint8_t map_y; ///< Y size of map
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byte land_generator; ///< the landscape generator
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||||
@@ -527,7 +527,7 @@ struct ConstructionSettings {
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bool allow_docks_under_bridges; ///< allow docks under bridges
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||||
byte purchase_land_permitted; ///< whether and how purchasing land is permitted
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||||
bool build_object_area_permitted; ///< whether building objects by area is permitted
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||||
Year no_expire_objects_after; ///< do not expire objects after this year
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||||
CalTime::Year no_expire_objects_after; ///< do not expire objects after this year
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||||
bool ignore_object_intro_dates; ///< allow players to build objects before their introduction dates (does not include during map generation)
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||||
bool convert_town_road_no_houses; ///< allow converting town roads to a type which does not allow houses
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||||
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||||
@@ -694,8 +694,8 @@ struct VehicleSettings {
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uint8_t freight_trains; ///< value to multiply the weight of cargo by
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||||
bool dynamic_engines; ///< enable dynamic allocation of engine data
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||||
bool never_expire_vehicles; ///< never expire vehicles
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||||
Year no_expire_vehicles_after; ///< do not expire vehicles after this year
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||||
Year no_introduce_vehicles_after; ///< do not introduce vehicles after this year
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||||
CalTime::Year no_expire_vehicles_after; ///< do not expire vehicles after this year
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||||
CalTime::Year no_introduce_vehicles_after; ///< do not introduce vehicles after this year
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||||
byte extend_vehicle_life; ///< extend vehicle life by this many years
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||||
byte road_side; ///< the side of the road vehicles drive on
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||||
uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
|
||||
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Reference in New Issue
Block a user