(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.

This commit is contained in:
frosch
2011-10-03 17:19:54 +00:00
parent 8ca5168bbe
commit 7d1755403b
2 changed files with 3 additions and 1 deletions

View File

@@ -477,6 +477,7 @@ void SetCachedEngineCounts()
/* Recalculate */
Group *g;
FOR_ALL_GROUPS(g) {
g->num_vehicle = 0;
free(g->num_engines);
g->num_engines = CallocT<EngineID>(engines);
}
@@ -496,6 +497,7 @@ void SetCachedEngineCounts()
assert(v->owner == g->owner);
g->num_engines[v->engine_type]++;
if (v->IsPrimaryVehicle()) g->num_vehicle++;
}
}