(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
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@@ -26,24 +26,6 @@
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static void NetworkHandleCommandQueue(NetworkClientState* cs);
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void NetworkPopulateCompanyInfo(void);
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/* List of possible network errors, used by PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */
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static const StringID _network_error_strings[] = {
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STR_NETWORK_ERR_CLIENT_GENERAL,
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STR_NETWORK_ERR_CLIENT_DESYNC,
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STR_NETWORK_ERR_CLIENT_SAVEGAME,
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STR_NETWORK_ERR_CLIENT_CONNECTION_LOST,
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STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR,
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STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED,
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STR_NETWORK_ERR_CLIENT_NOT_EXPECTED,
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STR_NETWORK_ERR_CLIENT_WRONG_REVISION,
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STR_NETWORK_ERR_CLIENT_NAME_IN_USE,
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STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD,
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STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH,
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STR_NETWORK_ERR_CLIENT_KICKED,
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STR_NETWORK_ERR_CLIENT_CHEATER,
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STR_NETWORK_ERR_CLIENT_SERVER_FULL,
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};
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// **********
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// Sending functions
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// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
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@@ -162,12 +144,10 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
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Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
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if (error >= lengthof(_network_error_strings)) error = 0;
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NetworkSend_uint8(p, error);
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NetworkSend_Packet(p, cs);
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GetString(str, _network_error_strings[error]);
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GetNetworkErrorMsg(str, error);
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// Only send when the current client was in game
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if (cs->status > STATUS_AUTH) {
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@@ -901,8 +881,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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// This packets means a client noticed an error and is reporting this
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// to us. Display the error and report it to the other clients
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NetworkClientState *new_cs;
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NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
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char str[100];
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NetworkErrorCode errorno = NetworkRecv_uint8(cs, p);
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char client_name[NETWORK_CLIENT_NAME_LENGTH];
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// The client was never joined.. thank the client for the packet, but ignore it
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@@ -913,9 +893,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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NetworkGetClientName(client_name, sizeof(client_name), cs);
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if (errorno >= lengthof(_network_error_strings)) errorno = 0;
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GetString(str, _network_error_strings[errorno]);
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GetNetworkErrorMsg(str, errorno);
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DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str);
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