(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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@@ -859,11 +859,11 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis
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* sprites is at the top
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*/
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if (z >= front_height) { // front facing pillar
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AddSortableSpriteToDraw(image, psid->pal, x, y, p[4], p[5], 1, z, HASBIT(_transparent_opt, TO_BRIDGES));
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AddSortableSpriteToDraw(image, psid->pal, x, y, p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
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}
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if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
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AddSortableSpriteToDraw(image, psid->pal, x - p[6], y - p[7], p[4], p[5], 1, z, HASBIT(_transparent_opt, TO_BRIDGES));
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AddSortableSpriteToDraw(image, psid->pal, x - p[6], y - p[7], p[4], p[5], BB_HEIGHT_UNDER_BRIDGE - 5, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, -5);
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}
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}
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}
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@@ -890,14 +890,23 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
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static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 };
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static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 };
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static const uint size_x[6] = { 11, 16, 16, 16, 16, 16 };
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static const uint size_y[6] = { 16, 11, 16, 16, 16, 16 };
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static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
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static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
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static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
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static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], offset >= 2 ? 1 : 0, z, HASBIT(_transparent_opt, TO_BRIDGES));
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/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
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* The bounding boxes here are the same as for bridge front/roof */
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES));
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS));
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/* Start a new SpriteCombine for the front part */
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EndSpriteCombine();
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StartSpriteCombine();
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0, z, HASBIT(_transparent_opt, TO_BUILDINGS));
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/* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], offset >= 2 ? 0x30 : 0x10, z, HASBIT(_transparent_opt, TO_BUILDINGS));
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AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, HASBIT(_transparent_opt, TO_BUILDINGS), front_bb_offset_x[offset], front_bb_offset_y[offset]);
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}
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/**
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@@ -918,6 +927,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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SpriteID image;
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if (IsTunnel(ti->tile)) {
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/* Front view of tunnel bounding boxes:
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*
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* 122223 <- BB_Z_SEPARATOR
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* 1 3
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* 1 3 1,3 = empty helper BB
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* 1 3 2 = SpriteCombine of tunnel-roof and catenary (tram & elrail)
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*
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*/
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static const int _tunnel_BB[4][12] = {
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/* tunnnel-roof | Z-separator | tram-catenary
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* w h bb_x bb_y| x y w h |bb_x bb_y w h */
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{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
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{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
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{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
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{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
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};
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static const int *BB_data = _tunnel_BB[GetTunnelDirection(ti->tile)];
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bool catenary = false;
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if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
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image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
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} else {
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@@ -936,13 +966,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } };
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DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][dir], PAL_NONE);
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AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, 16, 16, 16, (byte)ti->z, HASBIT(_transparent_opt, TO_BUILDINGS));
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catenary = true;
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StartSpriteCombine();
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AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
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}
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} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
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DrawCatenary(ti);
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catenary = true;
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StartSpriteCombine();
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DrawCatenaryOnTunnel(ti);
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}
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AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
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AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
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if (catenary) EndSpriteCombine();
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/* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */
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AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x , ti->y , BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
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AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
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DrawBridgeMiddle(ti);
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} else if (IsBridge(ti->tile)) { // XXX is this necessary?
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const PalSpriteID *psid;
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@@ -977,6 +1021,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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/* draw ramp */
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/* Draw Trambits as SpriteCombine */
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if (GetBridgeTransportType(ti->tile) == TRANSPORT_ROAD) StartSpriteCombine();
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/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
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* it doesn't disappear behind it
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*/
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@@ -996,8 +1043,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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} else {
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offset += 2;
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}
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/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
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DrawBridgeTramBits(ti->x, ti->y, z, offset, HASBIT(rts, ROADTYPE_ROAD));
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}
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EndSpriteCombine();
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} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
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DrawCatenary(ti);
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}
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@@ -1043,6 +1092,25 @@ static uint CalcBridgePiece(uint north, uint south)
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void DrawBridgeMiddle(const TileInfo* ti)
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{
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/* Sectional view of bridge bounding boxes:
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*
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* 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary
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* 1 2 3 = empty helper BB
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* 1 7 2 4,5 = pillars under higher bridges
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* 1 6 88888 6 2 6 = elrail-pylons
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* 1 6 88888 6 2 7 = elrail-wire
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* 1 6 88888 6 2 <- TILE_HEIGHT 8 = rail-vehicle on bridge
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* 3333333333333 <- BB_Z_SEPARATOR
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* <- unused
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* 4 5 <- BB_HEIGHT_UNDER_BRIDGE
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* 4 5
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* 4 5
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*
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*/
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/* Z position of the bridge sprites relative to bridge height (downwards) */
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static const int BRIDGE_Z_START = 3;
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const PalSpriteID* psid;
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uint base_offset;
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TileIndex rampnorth;
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@@ -1078,12 +1146,19 @@ void DrawBridgeMiddle(const TileInfo* ti)
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x = ti->x;
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y = ti->y;
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uint bridge_z = GetBridgeHeight(rampsouth);
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z = bridge_z - 3;
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z = bridge_z - BRIDGE_Z_START;
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/* Add a bounding box, that separates the bridge from things below it. */
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AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
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/* Draw Trambits as SpriteCombine */
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if (GetBridgeTransportType(rampsouth) == TRANSPORT_ROAD) StartSpriteCombine();
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/* Draw floor and far part of bridge*/
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 11, 1, z, HASBIT(_transparent_opt, TO_BRIDGES));
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START);
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} else {
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 11, 16, 1, z, HASBIT(_transparent_opt, TO_BRIDGES));
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 0, BRIDGE_Z_START);
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}
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psid++;
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@@ -1092,7 +1167,11 @@ void DrawBridgeMiddle(const TileInfo* ti)
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RoadTypes rts = GetRoadTypes(rampsouth);
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if (HASBIT(rts, ROADTYPE_TRAM)) {
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/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
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DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HASBIT(rts, ROADTYPE_ROAD));
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} else {
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EndSpriteCombine();
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StartSpriteCombine();
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}
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} else if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) {
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DrawCatenary(ti);
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@@ -1101,12 +1180,15 @@ void DrawBridgeMiddle(const TileInfo* ti)
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/* draw roof, the component of the bridge which is logically between the vehicle and the camera */
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if (axis == AXIS_X) {
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y += 12;
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES));
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 0, 3, BRIDGE_Z_START);
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} else {
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x += 12;
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES));
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, HASBIT(_transparent_opt, TO_BRIDGES), 3, 0, BRIDGE_Z_START);
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}
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/* Draw TramFront as SpriteCombine */
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if (GetBridgeTransportType(rampsouth) == TRANSPORT_ROAD) EndSpriteCombine();
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psid++;
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if (ti->z + 5 == z) {
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/* draw poles below for small bridges */
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