(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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@@ -112,7 +112,6 @@ struct NetworkSettings {
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uint8 frame_freq; ///< how often do we send commands to the clients
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uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join
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bool pause_on_join; ///< pause the game when people join
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char server_bind_ip[NETWORK_HOSTNAME_LENGTH]; ///< IP address the server binds to
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uint16 server_port; ///< port the server listens on
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server
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