(svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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@@ -720,7 +720,7 @@ public:
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/* Used by clients, to connect to a server */
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as)
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password, const char *join_company_password)
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{
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if (!_network_available) return;
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@@ -729,6 +729,8 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as)
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strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
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_settings_client.network.last_port = address.GetPort();
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_network_join_as = join_as;
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_network_join_server_password = join_server_password;
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_network_join_company_password = join_company_password;
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NetworkDisconnect();
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NetworkInitialize();
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@@ -47,6 +47,11 @@ static uint8 _network_server_max_spectators;
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/** Who would we like to join as. */
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CompanyID _network_join_as;
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/** Login password from -p argument */
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const char *_network_join_server_password = NULL;
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/** Company password from -P argument */
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const char *_network_join_company_password = NULL;
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/** Make sure the unique ID length is the same as a md5 hash. */
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assert_compile(NETWORK_UNIQUE_ID_LENGTH == 16 * 2 + 1);
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@@ -509,15 +514,22 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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{
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NetworkPasswordType type = (NetworkPasswordType)p->Recv_uint8();
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const char *password = _network_join_server_password;
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switch (type) {
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case NETWORK_COMPANY_PASSWORD:
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/* Initialize the password hash salting variables. */
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_password_game_seed = p->Recv_uint32();
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p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id));
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if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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password = _network_join_company_password;
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/* FALL THROUGH */
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case NETWORK_GAME_PASSWORD:
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ShowNetworkNeedPassword(type);
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if (StrEmpty(password)) {
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ShowNetworkNeedPassword(type);
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} else {
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SEND_COMMAND(PACKET_CLIENT_PASSWORD)(type, password);
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}
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return NETWORK_RECV_STATUS_OKAY;
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default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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@@ -25,6 +25,9 @@ void NetworkClient_Connected();
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extern CompanyID _network_join_as;
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extern const char *_network_join_server_password;
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extern const char *_network_join_company_password;
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CLIENT_H */
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@@ -39,7 +39,7 @@ void NetworkStartDebugLog(NetworkAddress address);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as);
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = NULL, const char *join_company_password = NULL);
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void NetworkClientRequestMove(CompanyID company, const char *pass = "");
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
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