(svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
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@@ -119,7 +119,6 @@ void ResortVehicleLists(void)
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static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
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{
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const Vehicle** sort_list;
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uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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uint n = 0;
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uint i;
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@@ -133,53 +132,7 @@ static void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, Statio
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DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
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owner, station);
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switch (window_type) {
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case VLW_STATION_LIST: {
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype))) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_STATION && order->dest.station == station) {
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sort_list[n++] = v;
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break;
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}
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}
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}
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}
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} break;
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case VLW_SHARED_ORDERS: {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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/* Find a vehicle with the order in question */
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if (v != NULL && v->orders != NULL && v->orders->index == order) break;
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}
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if (v != NULL && v->orders != NULL && v->orders->index == order) {
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/* Only try to make the list if we found a vehicle using the order in question */
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for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
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sort_list[n++] = v;
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}
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}
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} break;
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case VLW_STANDARD: {
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->owner == owner && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype))) {
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sort_list[n++] = v;
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}
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}
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} break;
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default: NOT_REACHED(); break;
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}
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n = GenerateVehicleSortList(sort_list, type, owner, station, order, window_type);
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free((void*)vl->sort_list);
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vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
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