Ensure that sprite data is cleared when loading over an existing sprite
Fixes crash when looking at recolour sprite in sprite viewer window which has been overriden by a non-recolour sprite by a faulty GRF
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@@ -727,6 +727,8 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
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if (data != nullptr) {
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assert(data == _last_sprite_allocation.GetPtr());
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sc->buffer = std::move(_last_sprite_allocation);
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} else {
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sc->buffer.Clear();
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}
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sc->lru = 0;
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sc->id = file_sprite_id;
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