Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
(cherry picked from commit 8d199b1bbc)
			
			
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		 Patric Stout
					Patric Stout
				
			
				
					committed by
					
						 Jonathan G Rennison
						Jonathan G Rennison
					
				
			
			
				
	
			
			
			 Jonathan G Rennison
						Jonathan G Rennison
					
				
			
						parent
						
							cfa1612766
						
					
				
				
					commit
					7da90af2f4
				
			| @@ -89,6 +89,8 @@ public: | ||||
| 	NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; | ||||
| 	void GetClientName(char *client_name, const char *last) const; | ||||
|  | ||||
| 	void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr); | ||||
|  | ||||
| 	NetworkRecvStatus SendMap(); | ||||
| 	NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno); | ||||
| 	NetworkRecvStatus SendQuit(ClientID client_id); | ||||
|   | ||||
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