Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework.
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Patric Stout

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7dd5fd6ed4
@@ -73,6 +73,8 @@ public:
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typedef size_t size_type;
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typedef std::ptrdiff_t difference_type;
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constexpr span() noexcept : first(nullptr), last(nullptr) {}
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constexpr span(pointer data_in, size_t size_in) : first(data_in), last(data_in + size_in) {}
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template<class Container, typename std::enable_if<(is_compatible_container<Container, element_type>::value), int>::type = 0>
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