Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework.
This commit is contained in:

committed by
Patric Stout

parent
513641f9ba
commit
7dd5fd6ed4
@@ -294,7 +294,7 @@ public:
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SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
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SLE_CONDNULL(64, SLV_2, SLV_107),
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SLEG_STRUCTLIST(SlCompanyOldAIBuildRec),
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SLEG_STRUCTLIST("build_rec", SlCompanyOldAIBuildRec),
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};
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void GenericSaveLoad(CompanyProperties *c) const
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@@ -513,11 +513,11 @@ static const SaveLoad _company_desc[] = {
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SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
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SLEG_STRUCT(SlCompanySettings),
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SLEG_CONDSTRUCT(SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
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SLEG_STRUCT(SlCompanyEconomy),
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SLEG_STRUCTLIST(SlCompanyOldEconomy),
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SLEG_CONDSTRUCTLIST(SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
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SLEG_STRUCT("settings", SlCompanySettings),
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SLEG_CONDSTRUCT("old_ai", SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
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SLEG_STRUCT("cur_economy", SlCompanyEconomy),
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SLEG_STRUCTLIST("old_economy", SlCompanyOldEconomy),
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SLEG_CONDSTRUCTLIST("liveries", SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
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};
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static void Save_PLYR()
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