(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.

This commit is contained in:
rubidium
2007-06-18 21:00:14 +00:00
parent 6785ea670f
commit 7dda2d93da
10 changed files with 24 additions and 45 deletions

View File

@@ -88,7 +88,7 @@ int64 CalculateCompanyValue(const Player* p)
}
}
value += p->money64 - p->current_loan; // add real money value
value += p->player_money - p->current_loan; // add real money value
return max(value, 1LL);
}
@@ -287,8 +287,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
if (new_player == PLAYER_SPECTATOR) {
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
GetPlayer(old_player)->player_money = MAX_UVALUE(uint64) >> 2; // jackpot ;p
}
if (new_player == PLAYER_SPECTATOR) {
@@ -1788,9 +1787,8 @@ static void DoAcquireCompany(Player *p)
for (i = 0; i != 4; i++) {
if (p->share_owners[i] != PLAYER_SPECTATOR) {
owner = GetPlayer(p->share_owners[i]);
owner->money64 += value;
owner->player_money += value;
owner->yearly_expenses[0][EXPENSES_OTHER] += value;
UpdatePlayerMoney32(owner);
}
}