(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
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@@ -166,9 +166,8 @@ struct Player {
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PlayerFace face;
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int32 player_money;
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int32 current_loan;
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int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
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int64 player_money;
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byte player_color;
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Livery livery[LS_END];
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@@ -215,7 +214,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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int64 CalculateCompanyValue(const Player* p);
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void InvalidatePlayerWindows(const Player* p);
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void UpdatePlayerMoney32(Player *p);
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void SetLocalPlayer(PlayerID new_player);
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#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
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