(svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused

This commit is contained in:
rubidium
2009-11-17 14:06:28 +00:00
parent 75a6f3241b
commit 7ddb16d90e
2 changed files with 12 additions and 0 deletions

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@@ -57,6 +57,9 @@ enum PauseMode {
PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
/* Pause mode bits when paused for network reasons */
PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
};
DECLARE_ENUM_AS_BIT_SET(PauseMode);
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;