(svn r18141) -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused
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@@ -57,6 +57,9 @@ enum PauseMode {
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PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
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PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
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PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
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/* Pause mode bits when paused for network reasons */
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PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
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};
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DECLARE_ENUM_AS_BIT_SET(PauseMode);
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typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
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