(svn r22397) -Document: some tidbits of the blitter code
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@@ -15,10 +15,11 @@
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#include "../spritecache.h"
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#include "../spriteloader/spriteloader.hpp"
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/** The modes of blitting we can do. */
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enum BlitterMode {
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BM_NORMAL,
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BM_COLOUR_REMAP,
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BM_TRANSPARENT,
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BM_NORMAL, ///< Perform the simple blitting.
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BM_COLOUR_REMAP, ///< Perform a colour remapping.
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BM_TRANSPARENT, ///< Perform transparency colour remapping.
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};
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/**
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@@ -26,20 +27,25 @@ enum BlitterMode {
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*/
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class Blitter {
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public:
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/** Parameters related to blitting. */
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struct BlitterParams {
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const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
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const byte *remap; ///< XXX -- Temporary storage for remap array
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const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
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const byte *remap; ///< XXX -- Temporary storage for remap array
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int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
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int width, height; ///< The width and height in pixels that needs to be drawn to dst
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int sprite_width; ///< Real width of the sprite
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int sprite_height; ///< Real height of the sprite
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int left, top; ///< The offset in the 'dst' in pixels to start drawing
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int skip_left; ///< How much pixels of the source to skip on the left (based on zoom of dst)
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int skip_top; ///< How much pixels of the source to skip on the top (based on zoom of dst)
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int width; ///< The width in pixels that needs to be drawn to dst
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int height; ///< The height in pixels that needs to be drawn to dst
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int sprite_width; ///< Real width of the sprite
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int sprite_height; ///< Real height of the sprite
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int left; ///< The left offset in the 'dst' in pixels to start drawing
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int top; ///< The top offset in the 'dst' in pixels to start drawing
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void *dst; ///< Destination buffer
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int pitch; ///< The pitch of the destination buffer
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void *dst; ///< Destination buffer
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int pitch; ///< The pitch of the destination buffer
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};
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/** Types of palette animation. */
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enum PaletteAnimation {
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PALETTE_ANIMATION_NONE, ///< No palette animation
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PALETTE_ANIMATION_VIDEO_BACKEND, ///< Palette animation should be done by video backend (8bpp only!)
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@@ -101,7 +107,19 @@ public:
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*/
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virtual void DrawRect(void *video, int width, int height, uint8 colour) = 0;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width);
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/**
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* Draw a line with a given colour.
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* @param video The destination pointer (video-buffer).
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* @param x The x coordinate from where the line starts.
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* @param y The y coordinate from where the line starts.
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* @param x2 The x coordinate to where the line goes.
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* @param y2 The y coordinate to where the lines goes.
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* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
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* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
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* @param colour A 8bpp mapping colour.
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* @param width Line width.
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*/
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virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width);
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/**
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* Copy from a buffer to the screen.
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