Add NewGRF signal style flag to draw on both sides

This commit is contained in:
Jonathan G Rennison
2024-02-27 19:18:50 +00:00
parent 55410152a2
commit 7e0acd686e
16 changed files with 92 additions and 26 deletions

View File

@@ -675,6 +675,13 @@ item (FEAT_GLOBALVARS) {
Set whether signals should be drawn on the opposite side of the track for the most recently defined style (defined using the <span class="code">define_style</span> property).
</td>
</tr>
<tr><td>style_both_sides</td><td>0 or 1</td>
<td>
Set whether signals should be drawn on both sides of the track for the most recently defined style (defined using the <span class="code">define_style</span> property).<br />
If set, the <span class="code">signal_context_is_second</span> variable is true when drawing the second signal.<br />
If this and <span class="code">style_opposite_side</span> are both set, the first signal is drawn on the opposite side and the second signal is drawn on the usual side.
</td>
</tr>
<tr><td>style_realistic_braking_only</td><td>0 or 1</td>
<td>
Set whether signals using this style may only be built when realistic braking is enabled, for the most recently defined style (defined using the <span class="code">define_style</span> property).
@@ -724,6 +731,11 @@ item (FEAT_GLOBALVARS) {
The signal is being drawn on a tunnel entrance/exit (not a bridge)
</td>
</tr>
<tr><td>signal_context_is_second</td><td>0 or 1</td>
<td>
The second signal is being drawn (on the opposite side to the first signal), see the style_both_sides property
</td>
</tr>
<tr><td>signal_context_info</td><td></td>
<td>
Above signal context variables in one variable (all of the signals_signal_context variable)

View File

@@ -554,6 +554,16 @@
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
<h4 id="signals_style_both_sides">Set custom signal style signal drawn on both sides (mappable property: signals_style_both_sides)</h4>
<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
When enabled, signals using this style are drawn on both sides of the track.<br />
Bit 9 of <a href="#signals_signal_context">signals_signal_context</a> is set when drawing the second signal on the opposite side.</p>
<p>If this and <a href="#signals_style_opposite_side">signals_style_opposite_side</a> are both set, the first signal is drawn on the opposite side
and the second signal is drawn on the usual side.</p>
<p>The property length is 1 byte. 0 is disabled (default). 1 is enabled.<br />
The Action 0 Id field is not used, the value is ignored.
</p>
<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 3</p>
<h4 id="signals_style_realistic_braking_only">Set custom signal style signal requires realistic braking (mappable property: signals_style_realistic_braking_only)</h4>
<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
When enabled, signals using this style may only be built when realistic braking is enabled.</p>
@@ -929,6 +939,7 @@
</table>
</td></tr>
<tr><td>8</td><td>Tunnel tile</td></tr>
<tr><td>9</td><td>Second signal (being drawn on opposite side), see: <a href="#signals_style_both_sides">signals_style_both_sides</a></td></tr>
</table>
</p>
<p>This is indicated by the feature name: <font face="monospace">varaction2_signals_signal_context</font>, version 1</p>