diff --git a/src/network/core/config.h b/src/network/core/config.h index 3c9e1a50c1..667dceef58 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -24,7 +24,6 @@ static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976; ///< The d static const uint16 NETWORK_STUN_SERVER_PORT = 3975; ///< The default port of the STUN server (TCP) static const uint16 NETWORK_TURN_SERVER_PORT = 3974; ///< The default port of the TURN server (TCP) static const uint16 NETWORK_CONTENT_SERVER_PORT = 3978; ///< The default port of the content server (TCP) -static const uint16 NETWORK_CONTENT_MIRROR_PORT = 80; ///< The default port of the content mirror (TCP) static const uint16 NETWORK_DEFAULT_PORT = 3979; ///< The default port of the game server (TCP & UDP) static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The default port for admin network static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP) @@ -49,7 +48,6 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe static const byte NETWORK_GAME_ADMIN_VERSION = 2; ///< What version of the admin network do we use? static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use? -static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this? static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use? static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0' @@ -59,7 +57,6 @@ static const uint NETWORK_HOSTNAME_PORT_LENGTH = 80 + 6; ///< The m static const uint NETWORK_SERVER_ID_LENGTH = 33; ///< The maximum length of the network id of the servers, in bytes including '\0' static const uint NETWORK_REVISION_LENGTH = 33; ///< The maximum length of the revision, in bytes including '\0' static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH) -static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0' static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = COMPAT_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes) diff --git a/src/order_backup.h b/src/order_backup.h index c92adbb411..2795eba69f 100644 --- a/src/order_backup.h +++ b/src/order_backup.h @@ -26,9 +26,6 @@ typedef Pool OrderBackupPool; /** The pool with order backups. */ extern OrderBackupPool _order_backup_pool; -/** Flag to pass to the vehicle construction command when an order should be preserved. */ -static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31; - /** * Data for backing up an order of a vehicle so it can be * restored after a vehicle is rebuilt in the same depot.