Add: Show performance of AI and GS in framerate window
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@@ -476,6 +476,12 @@ The following is an explanation of the different statistics:
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- *World ticks* - Time spent on other world/landscape processing. This
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includes towns growing, building animations, updates of farmland and trees,
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and station rating updates.
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- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
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for game scripts and AI players. The total may show as less than the current
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sum of the individual scripts, this is because AI players at lower
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difficulty settings do not run every game tick, and hence contribute less
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to the average across all ticks. Keep in mind that the "Current" figure is
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also an average, just only over short term.
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- *Link graph delay* - Time overruns of the cargo distribution link graph
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update thread. Usually the link graph is updated in a background thread,
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but these updates need to synchronise with the main game loop occasionally,
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