Add: Show performance of AI and GS in framerate window
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@@ -1407,8 +1407,11 @@ void StateGameLoop()
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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#ifndef DEBUG_DUMP_COMMANDS
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AI::GameLoop();
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Game::GameLoop();
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{
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PerformanceMeasurer framerate(PFE_ALLSCRIPTS);
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AI::GameLoop();
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Game::GameLoop();
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}
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#endif
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UpdateLandscapingLimits();
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