Support sending extended game info in response to PACKET_CLIENT_GAME_INFO

This commit is contained in:
Jonathan G Rennison
2021-09-17 23:44:59 +01:00
parent 8a0821c96e
commit 7e39d3f24a
10 changed files with 70 additions and 7 deletions

View File

@@ -110,10 +110,10 @@ bool IsNetworkCompatibleVersion(const char *other, bool extended)
/**
* Check if an game entry is compatible with our client.
*/
void CheckGameCompatibility(NetworkGameInfo &ngi)
void CheckGameCompatibility(NetworkGameInfo &ngi, bool extended)
{
/* Check if we are allowed on this server based on the revision-check. */
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision, extended);
ngi.compatible = ngi.version_compatible;
/* Check if we have all the GRFs on the client-system too. */

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@@ -94,7 +94,7 @@ extern NetworkServerGameInfo _network_game_info;
const char *GetNetworkRevisionString();
bool IsNetworkCompatibleVersion(const char *other, bool extended = false);
void CheckGameCompatibility(NetworkGameInfo &ngi);
void CheckGameCompatibility(NetworkGameInfo &ngi, bool extended = false);
void FillNetworkGameInfo(NetworkGameInfo &ngi);

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@@ -29,6 +29,7 @@ static const char* _packet_game_type_names[] {
"SERVER_COMPANY_INFO",
"CLIENT_GAME_INFO",
"SERVER_GAME_INFO",
"SERVER_GAME_INFO_EXTENDED",
"SERVER_CHECK_NEWGRFS",
"CLIENT_NEWGRFS_CHECKED",
"SERVER_NEED_GAME_PASSWORD",
@@ -139,6 +140,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p);
case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p);
case PACKET_SERVER_GAME_INFO_EXTENDED: return this->Receive_SERVER_GAME_INFO_EXTENDED(p);
case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p);
case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p);
case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p);
@@ -231,6 +233,7 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO_EXTENDED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO_EXTENDED); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); }

View File

@@ -57,6 +57,8 @@ enum PacketGameType {
* the map and other important data.
*/
PACKET_SERVER_GAME_INFO_EXTENDED, ///< Information about the server (extended). Note that the server should not use this ID directly.
/* After the join step, the first is checking NewGRFs. */
PACKET_SERVER_CHECK_NEWGRFS, ///< Server sends NewGRF IDs and MD5 checksums for the client to check.
PACKET_CLIENT_NEWGRFS_CHECKED, ///< Client acknowledges that it has all required NewGRFs.
@@ -212,6 +214,13 @@ protected:
*/
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p);
/**
* Sends information about the game (extended).
* Serialized NetworkGameInfo. See game_info.h for details.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet *p);
/**
* Request company information (in detail).
* @param p The packet that was just received.