(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)

This commit is contained in:
alberth
2010-10-30 17:51:07 +00:00
parent ca8d55ebcd
commit 7e48d85104
27 changed files with 46 additions and 44 deletions

View File

@@ -356,7 +356,7 @@ struct DepotWindow : Window {
maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
/* draw the train wagons, that do not have an engine in front */
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
this->DrawVehicleInDepot(v, r.left, r.right, y);
@@ -537,9 +537,11 @@ struct DepotWindow : Window {
}
}
/* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
* Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array
/**
* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this function to if the widget is used for several vehicle types and each has
* different text/sprites. If the widget is only used for a single vehicle type, or the same
* text/sprites are used every time, use the nested widget array to initialize the widget.
*/
void SetupWidgetData(VehicleType type)
{