(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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@@ -22,8 +22,8 @@
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*
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* Quickie guide to Perlin Noise
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* Perlin noise is a predictable pseudo random number sequence. By generating
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* it in 2 dimensions, it becomes a useful random map, that for a given seed
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* and starting X & Y is entirely predictable. On the face of it, that may not
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* it in 2 dimensions, it becomes a useful random map that, for a given seed
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* and starting X & Y, is entirely predictable. On the face of it, that may not
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* be useful. However, it means that if you want to replay a map in a different
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* terrain, or just vary the sea level, you just re-run the generator with the
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* same seed. The seed is an int32, and is randomised on each run of New Game.
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