(svn r20368) -Codechange: automatically rotate all nodes for airport movement if the airport is rotated
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@@ -855,8 +855,17 @@ static bool AircraftController(Aircraft *v)
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const Station *st = Station::GetIfValid(v->targetairport);
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/* INVALID_TILE if there is no station */
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TileIndex tile = INVALID_TILE;
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Direction rotation = DIR_N;
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uint size_x = 1, size_y = 1;
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if (st != NULL) {
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tile = (st->airport.tile != INVALID_TILE) ? st->airport.tile : st->xy;
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if (st->airport.tile != INVALID_TILE) {
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tile = st->airport.tile;
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rotation = st->airport.rotation;
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size_x = st->airport.w;
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size_y = st->airport.h;
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} else {
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tile = st->xy;
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}
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}
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/* DUMMY if there is no station or no airport */
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const AirportFTAClass *afc = tile == INVALID_TILE ? GetAirport(AT_DUMMY) : st->airport.GetFTA();
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@@ -878,7 +887,7 @@ static bool AircraftController(Aircraft *v)
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}
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/* get airport moving data */
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const AirportMovingData amd = *afc->MovingData(v->pos);
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const AirportMovingData amd = RotateAirportMovingData(afc->MovingData(v->pos), rotation, size_x, size_y);
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int x = TileX(tile) * TILE_SIZE;
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int y = TileY(tile) * TILE_SIZE;
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